I hear kids these days don’t sport these types of rides anymore, what with endangerment ‘n all. Which is too bad… I’d roll right up behind your lame Power Wheels, and hit the “devour” switch. But– not before completely trashing it across the playground… while blasting my tricked out, new subs in the back. Ha.
But alas… a fantasy. I guess I’ll just have to settle for this:
So I’m taking out the trash this morning, when I run across this bum casually diving through the dumpster; ‘prolly looking for that perfect piece of cardboard to broadcast his tear-jerker tragedies on some exit off of I-5…
But I digress– this trash was heavy, and he was kind of in my way. I weighed the thought of doing this tactfully somehow, but then I realized how absurd that was.
“Uhhh… dude?”
He lifts his head and glows at the loaded contractor bag in my hand–
–is what he says. I’m like “yeahhh, it is…” o_o
I think there was a busted up VCR in there… maybe he’ll enjoy it for lunch.
And here I thought this Twitter ‘green icon’ trend was a clever, complementary color technique to allow a tweet-head’s thumb to stand out amongst the typically dark/default brown thumbs. I reiterate– how clever!
Since May 2008, I’ve been taking a hiatus from CalArts, and working as an animator/character designer/vis-dev at up-and-coming Veritas Studios in Burbank, CA.
And now that our foremost project, a kids’ language-learning series called Slangman’s World, has been airing around the world on AFN as of January, (soon to call a certain major broadcast network ‘home’ this fall) I’d thought I’d periodically post some of my own work that went into this production.
First up, ‘Cammy’ the chameleon plays a one-man-band in the German-themed episode, Kaputt. This clip took a lil’ longer to execute than your average shot, but it was worth the time– and still remains personally one of my most ambitious Flash shots to date.
This next loop comes from the Fall/Halloween scene in the Japanese-themed episode, The Seasons, where kids patrol the neighborhood grounds– hunting for candy to stash.
…at least, they do for the entire 3 seconds they’re on screen.
This shot represented by the initial storyboard drawing…
Because of a time crunch by the end of production, this particular 6 minute episode (with the exception of the opening titles) was entirely storyboarded, animated and composited by myself, while the rest of the team worked hard to finish the remaining episodes.
…which means there’s a lot more art I have for this episode than many of the other ones. Such as this exploratory drawing of Mount Fuji…
…not to mention production artwork of some Spiced Apple Cider and Hot Tea.
And to cap this post off– a rough thumbnail of the character ‘Miss Crabby’, obnoxiously dolled-up to meet ‘Slangman’ in the French episode, Maison.
This particular episode can be viewed online– like, right now. I took care of all Crabby’s animation in this one, so keep a watch out!
That’s it for now. Tune in next time for more!
In the mean time, check out the studio’s new blog– I post stuff there every-so-often.
Why is it you work so peacefully one moment, then proceed to dramatically hell-spawn within practically the same moment?
With all the problems you present on a daily basis, and the bugs you refuse to resolve, I feel like I’m using an alpha release half the time.
So, I’m here converting (read: re-drawing) our CS3 character models into CS4, just to get the stage to respond without a lag time of 5+ seconds when traversing the rig hierarchy. So much for backwards-compatibility. It’ll drive the most patient animators absolutely nuts.
I had such high hopes for the Motion Editor too– way to junk it all up. I mean, you finally introduce a multi-key spanning graph editor, only to kill the Single-Frame looping method of asset interchanging unless you revert back to ‘classic’ tweens?! What’s the matter with you?
Would it also kill you to fix the years-old PNG exporting problem– the one where I’ll find half the stage/contents cut from the rest of the image on a +300dpi export?
Oh, and who gives a flying F about IK bones if it crashes the application shortly after being invoked? Every… single… time?
*sigh*
‘Course we all learn every day– I’d love to be proven wrong about some of these points.