Posts Tagged ‘motion editor’

Flash Gripes

Monday, June 8th, 2009

flash-blasted2
Dear Adobe Flash CS4,

Why is it you work so peacefully one moment, then proceed to dramatically hell-spawn within practically the same moment?

With all the problems you present on a daily basis, and the bugs you refuse to resolve, I feel like I’m using an alpha release half the time.

So, I’m here converting (read: re-drawing) our CS3 character models into CS4, just to get the stage to respond without a lag time of 5+ seconds when traversing the rig hierarchy. So much for backwards-compatibility. It’ll drive the most patient animators absolutely nuts.

I had such high hopes for the Motion Editor too– way to junk it all up. I mean, you finally introduce a multi-key spanning graph editor, only to kill the Single-Frame looping method of asset interchanging unless you revert back to ‘classic’ tweens?! What’s the matter with you?

Would it also kill you to fix the years-old PNG exporting problem– the one where I’ll find half the stage/contents cut from the rest of the image on a +300dpi export?

Oh, and who gives a flying F about IK bones if it crashes the application shortly after being invoked? Every… single… time?

*sigh*

‘Course we all learn every day– I’d love to be proven wrong about some of these points.

Rant over. All better. ;)